My name is Mateusz Szymoński.
I work as a Technical Artist at CD PROJEKT RED.
I am an enthusiast of Computer Science, especially fields related to game development: Technical Art, Computer Graphics and Engine Programming.
Moreover, I am a self-thought 3D Artist specializing in prop modeling and environment art.
I have graduated from Warsaw University of Technology with a Bachelor’s degree in Computer Science, with the highest degree for my thesis: “Design and Implementation of a Computer Game Engine”.
Not secretly, I am a huge fan of game jams and Rust programming language.
You can find my resume here: Resume
The next installment in The Witcher series of games and the beginning of a new AAA RPG saga.
I work as a technical artist and an architect developing technology for advanced procedural generation of vast environments.
GWENT: The Witcher Card Game
Set in Witcher universe, well-known strategy card game of choices and consequences, where skill, not luck, is your greatest weapon.
I work as a technical artist developing tools and other solutions to improve asset creation workflow. Additionally, I help people from different departments (Animation, 3D Art, VFX Art) solve their day-to-day problems.
Data-driven game engine written in Rust programming language which I designed and developed in 5 months as my Bachelor thesis project. Still in active development, used for Rust and low-level programming learning purposes.
Features: Entity Component System, 3D graphics (Blinn-Phong shading model, instancing), Scenes, Input handling, Sound playing, Resource system (Mesh, Texture, Material, Sound), Material system, Error chaining, Custom components and resources support, Launcher tool
Rapid PBR Material Creator
Rapid PBR Material Creator is a Blender addon that simplifies the creation of PBR materials to a SINGLE click!
With 500+ sales and average 5/5 rating, enhances texturing workflows for people around the world.
Mothman Rendering Engine
Modern OpenGL rendering engine coded for learning purposes.
Features: Forward multipass rendering, Tessellated terrain system, Post-processing effects, Assimp model loading, Shader uniforms registration, Directional, point and spot lights with shadows, Simple materials, Normal maps, Skybox, ImGui-based graphical user interface
Agent-based modelling of car platooning for traffic optimization
A scientific research paper which I was co-author of, published in 2021 4th International Symposium on Agents, Multi-Agent Systems and Robotics (ISAMSR)
Addressing the topic of gasoline consumption reduction thanks to the implementation of a platooning system for autonomous vehicles moving on the highways.
For the purpose of this study, a state machine system of distributed agents was created to simulate the communication and cooperation of the vehicles and to calculate the air resistance factor reduction.
United Earth Federation
Unreal Engine 4
A small tribute for Supreme Commander game.
First place winner in CGBoost “Space Carrier” challenge
Temple of Ylnir
Realtime 3D environment project made in Unity Engine for Inside The Vault contest. Third place winning project.
The project is a short cinematic consisting of two scenes in which a small drone exploring a forgotten temple is the main actor. All models and textures were created by hand for this work specifically. The project uses HDRP rendering pipeline. All actions are animated using a timeline and blend shapes. Additionally, a small manager tool allowing for controlling the demo playback was created.
The above projects were just a sample of my 3D works.
More can be found in my ArtStation portfolio here: Portfolio
I was vice president of KNTG “Polygon” – a student association of game developers at Warsaw University of Technology.
I met there many amazing people who pushed me further into game dev and enthused me with game jams.
Before and during my presidency, I was organizing and conducting weekly meetings, managing social media, and handling necessary administrative tasks.
My main goal was to popularize game creation among young people.
I took part in 15 game jams (and I do not have enough):
PolyJam 2018/2019, Slavic Game Jam 2018/2019, 0h Game Jam 2018/2019/2020, HoloLens Game Jam, Game Jam Square 2019/2020, Warsaw Film School Game Jam 2019/2020, Game Maker’s Tool Kit Game Jam 2019, Epic Mega Jam 2020
Some games I have created can be found here: itch.io
I was responsible for organizing PolyJam 2019 and PolyJam 2020 game jams.